Clash Royale is a freemium real-time strategy video game developed and published by Supercell. 63 among worldwide top grossers in June 2020. As of February, Supercell was working to finalize details for the 2019 iteration of the league. Supercell’s Clash Royale Surpasses $3 Billion in Lifetime Revenue In just over four years since its global release in March 2016, Supercell’s Clash Royale has surpassed $3 billion in lifetime revenue to become one of the top-grossing mobile games of all time, Sensor Tower is reporting. Clash Royale reached $1 billion in revenue in less than a year on the market. Love experimenting with all kinds of things in-game. The game was released globally on March 2, 2016. Surprised, aren’t you? That’s all we got for today regarding the news of Clash Royale surpassing a lifetime revenue of $3 Billion. Each time a person downloads Clash Royale, it generates an average of $6.40 across both platforms and all markets! We hope that players all around the globe keep enjoying the game, generating much more revenue for the game. Please allow us for that. While this doesn't reflect Clash Royale's numbers specifically, there's undoubtedly been a decline in Clash Royale revenue given the large overall decline. While the mobile gaming industry has been rather successful in the past, Clash Royale's success is not new and is a longstanding one. The spread between app stores, the iOS App Store and Android's Google Play, is even, Sensor Tower reported. Major esports organizations like Immortals, TSM, Gen.G, EDward Gaming, Counter Logic Gaming, 100 Thieves, and compLexity Gaming have all fielded Clash Royale teams. Opinions expressed by Forbes Contributors are their own. Clash Royale is followed by other popular Supercell titles like Hay Day, Boom Beach and Brawl Stars with a total of $1.4 Billion, $887Million and $747 Million respectively.eval(ez_write_tag([[250,250],'gamingonphone_com-box-4','ezslot_10',112,'0','0'])); Clash Royale will not only be remembered for its huge sales, but also for being one of the first mobile MOBA games ever. For a game that's over three years old, it's a promising statistic. The game first launched in March 2016, and it was one of the first mobile MOBA games in both Eastern and Western markets.Clash Royale from @supercell has surpassed $3B in lifetime player spending, and has accumulated over 468M downloads to date: #clashroyale #supercell #mobilegaming #mobilegames— Sensor Tower (@SensorTower) July 15, 2020, Clash Royale from @supercell has surpassed $3B in lifetime player spending, and has accumulated over 468M downloads to date: #clashroyale #supercell #mobilegaming #mobilegames The mobile strategy game was released on March 2, 2016—making it just over three years old. Supercell has been a hugely popular and successful publisher, particularly since the launch of Clash of Clans in 2014. It created a special monetization design which changed the way other mobile games of a similar genre make money. Clash Royale players were able to earn an exclusive emote by participating in and watching streamer tournaments. The game was released globally on March 2, 2016. Clash Royale surpasses $3 Billion in lifetime revenue. © 2020 Forbes Media LLC. 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