Boom! Poly Artifact: 3: Pentavus. Although there were fairly easy combos to be had as soon as it was printed, Mirrodin added one of the best with Pentavus. Boom! There are many combos such as:Pentavus/Triskelavus + Rite of Passage + Krark-Clan Ironworks for Infinite mana (Both) infinite damage (Triskelavus) or an infinite/infinite (Pentavus). All of this, and we haven't even given the card any help yet. +Pentavus | Pentavus enters the battlefield with five +1/+1 counters on it. SpiritedAway. Also making their first showing were cards like Triskellion (a card that has continuously been a favorite of mine) and Tetravus. Recently viewed cards: Random card. by using the sadistic glee, you can make loads and loads of pentavites, because when you sac a pentavite to put a +1/+1 counter on pentavus, it gains another one as well! this started from Commanders Anthology 2 Any suggestions? 4x Urza's Power Plant 4x Urza's Tower This is ultimately a deck that gets things out fast, and then can combo off. The first makes you 0 mana, the next 1, the next 2, and the last 3. On the reverse end, you can also hurt your opponent. Magic The Gathering Combo. Mana is about the only thing holding this guy back. My approach for Urza, Lord High Artificer is abusing modular and gain/remove +1/+1 with create-X token generators, like Pentavus and such. Commander Legends Release Notes attack with pentavus and megatog then pay to equip the unequiped one, then pay to put pentavites into play then sac them. We already know that the card is going to require a bit more than a nickel's worth of mana if it is going to have enough juice to get going. My favorite choice of this type is Grave Pact. Add in some kind of card drawing (say a Bloodline Shaman), and you'll eventually have a huge amount of Elves ready to join your team. Posted in Feature Me, well I prefer combining the Pentavus with a Grave Pact, and maybe throwing in a. Of all the ways to approach the card, for this deck I'm going to focus on an approach that tutors for the Pentavus and uses it to run an engine. User 3 ... March 20, 2012, 10:16:55 AM Tell me every single Pentavus combo you know of or can think of. Once you get a Pentavus, you can get infinite mana. Commander Legends releases on November 20, 2020. Antiquities also brought Strip Mine, and it isn't the easiest task to assemble a full Urza-Tron set when people can easily pack Strip Mine in nearly any deck. page 1 of 3 Next > Jump to page . On the off chance that you might actually want a solitary, big guy, you can have that too. MTG Articles Contact Us. At the end of your opponent's turn, you can churn out as many attackers as you feel is right, and send them into the fray. Put the pentavus in play without paying it, put in play 5 tokens and take it back in your hand with the shard... you'll control a lot of pentavite that you may put again on pentavus to have a 10/10 or a 15/15 creature in 2 o 3 turns... use the lotus to get mana, then equip one of the creatures with fireshrieker. For some reason or other I let this one slip by me (maybe I was contemplating a Rancorous Maro, I'm not sure). #1 May 16, 2005. Again, the critical number is 3 mana. That's something pretty exciting. I can fix this. Then do the same thing all over again. by using the sadistic glee, you can make loads and loads of pentavites, because when you sac a pentavite to put a +1/+1 counter on pentavus, it gains another one as well! You'll have 2 mana left over after all of that. Even without any help, a Pentavus can do loop-de-loops of various different sorts. Wirewood Symbiote helps protect the key pieces of the combo, and fortunately the Birchlore Rangers don't worry if they are still freshly cast and summoning sick. This all-together will cost 6 mana of any color. Another fun combo hearkens back to the late 90's. The most obvious trick to me is how great this guys stands up to being killed. Top 10 Two-Card Infinite MTG Combos from Modern and Legacy for Your Commander Decks ‘Combo’ is a word that has been a part of Magic: the Gathering since its very beginning. Now all you need is something to do with that infinite mana! remove a counter from pentavus putting a pentavite into play adding 1 colorless to your mana pool use it to create a pentavite adding 2 colorless, sac a pentavite. That's pretty darn cool. Pentavus is not only a little bit bigger than that old clunky chopper from Exodus, it's also full of a lot more tricks. If you can make 3 mana from a single land, Earthcraft and Pentavus will make infinite for you since each guy you pop off can be used with Earthcraft on that mana generating land. Back when Antiquities came out the Urza's Lands had just made their first showing, and for the most part, people were pretty excited about them. What it can also do, however, is provide the juice to get more than a few engines going. One of my favorite things about this trick is that you can assemble a small gang of little blockers to take out an army of attackers (or one big one), and after they've dealt their damage they all run away before perish. Check it out! Soul Warden does the same thing as well, not to mention the new Fifth Dawn card Auriok Champion, which Anthony previewed yesterday. Looking to make a combo deck that uses artifacts. The offensive version of this trick is nice as well, though not as impressive in my opinion. When the very first players in Alpha cast Channel into Fireball, it sparked a passion for the thrill and excitement of combining two cards that work so well together that they can win the game on the spot. View User Profile View Posts Send Message Just Getting Started; Join Date: 1/5/2005 Posts: 26 … By bringing out a Pentavite and triggering the Alarm, all of your mana men get to come back online. This deck's early plan is to stay alive with cards like Wellwisher and Vine Trellis while it sets up the combo. In a sense, you have a much better version of Splintering Wind. Magic The Gathering Combo. Bring that Intruder Alarm into the mix and suddenly you can turn a Pentavus and a Welder into a potent combination that brings every artifact in your graveyard into play! wash, rinse, repeat Magic The Gathering Combo Remove counters from pentavus to put artifact creatures into play. In the real world, we'll usually be tapped out when we put him into play. Here, though, you might gain more life, but you'll be losing it at the same time. If your team of mana-makers can make 3 mana, well, you've just made infinity. A similar combo for infinite mana can be found with Dross Scorpion and Gilded Lotus, but that combo has already been written about many, many times. I want to thank everyone who pointed out that Rancor couldn't target Multani. These days, those cards are back. And boy did they ever.

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